7.0 Tie-Breakers, Structure, ALLIANCE Manual of Operations (Minor Hockey Alliance of Ontario)

Print7.0 Tie-Breakers

7.0 Tie-Breakers:

 

Ties at the end of ALLIANCE regular season, ties in ALLIANCE round robin play during playdowns/playoffs and all sanctioned ALLIANCE Championships - In the event of a tie at the end of the round-robin series during any ALLIANCE sanctioned event, for any position, the following procedure will be used to break the tie. (If you require clarification on any of the following information please contact either the ALLIANCE office or the chair, ALLIANCE structure/championships.)

 

.1   IF TWO (2) TEAMS ARE TIED IN ROUND ROBIN SERIES

 

If two (2) teams are tied at the conclusion of a round robin series then the following procedure will be used to determine the final ranking before the semi-final and final games are played. (Process adopted from HC November 22, 2001.)

.1   The team with the most wins of the games between the two (2) tied teams.

 

.2   The team with the most wins gains the higher position.

.3   If the two (2) teams are still tied after .1 and .2 above have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:

Total number of goals for divided by the total number of goals (for and against).

 

NOTE:         ALL games are included


Example:
For = 10 goals

   Against = 4 goals

  Percentage: 10/10+4 = .714


   NOTE: The higher percentage (1.0 being the highest attainable) gains the higher position


.4  If the two (2) teams are still tied after 7.1.1, 7.1.2 and 7.1.3 have been applied,  the team with the least number  of minutes in penalties throughout all of the regular season games gains the higher position.


.5   If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3 and 7.1.4 have been applied, then the team that scored the first goal in the first game between the two (2) tied teams gains the higher position.

.6   If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3, 7.1.4 and 7.1.5 have been applied, then a single coin toss will deter- mine which team gains the higher position.

.7   THE OHF BOARD OF DIRECTORS DECIDED THAT THE FOLLOWING PENALTY TIME ALLOTMENTS WOULD BE REGULATED FOR TIE BREAKERS ONLY:

  .1   Game misconducts are worth ten (10) minutes
.2   Misconducts are worth ten (10) minutes
.3   Match penalties are worth fifteen (15) minutes (game sheet will indicate 5 min)
.4   Gross Misconducts are worth fifteen (15) minutes (game sheet will indicate 10 min)

 

.2   IF THREE (3) TEAMS OR MORE ARE TIED

Note: .1 and .2 in the three team tie breaker only apply if each team plays one another an equal number of times. If they do not proceed right to .3 of the three team tiebreaker

 

.1   The three (3) team tiebreaker is used to determine the seeding of the 1st, 2nd and 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position.  The three (3) team tiebreaker will continue to determine the seeding of the two (2) remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.

 

.2 If three (3) teams or more are tied, the point record established in the games AMONG THE TIED TEAMS ONLY will be used as the first tie breaking formula in deciding which team(s) shall advance. The team(s) with the most wins would gain the highest position.

 

.3 If the teams are still tied after 7.2.2 has been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner. 


Total number of goals for divided by the total number of goals (for and against) as follows:

NOTE:        ALL round robin games are included.
Example: For = 10 goals
Against = 4 goals
Percentage: 10/10+4 = .714

 

NOTE:   The higher percentage (1.0 being the highest attainable) gains the higher position

 

.4  The exercise  of 7.2.3 establishes the team or teams with the highest position(s)  by percentage.  These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the Two Team Tiebreaker.  An example is as follows:

.1       Team A - .714 = 1 seed Advances

Team B - .500 = 3 seed Does not advance

Team C - .650 = 2 seed Advances

 

.2       Team A - .714 = 1 seed Advances

Team B - .500 = Still tied with Team C (go to next step 7.2.4.4)

Team C - .500 = Still tied with Team B (go to next step 7.2.4.4)

 

.3      Team A - .650 = Still tied with Team B (go to next step 7.2.4.4)

Team B - .650 = Still tied with Team A (go to next step 7.2.4.4)

Team C - .500 = Does not advance

 

.4  If teams are still tied after 7.2.2 and 7.2.3, the team with the fewest goals against (all round robin games played) will gain the highest position.

 

.5  If teams are still tied after 7.2.2, 7.2.3 and 7.2.4.4 the team with the most goals for (all round robin games played) will gain the highest position.

 

.6  If teams are still tied after 7.2.2, 7.2.3, 7.2.4.4 and 7.2.4.5 have been applied, the team to qualify would be the team that received  the least number of minutes  in penalties throughout all of the regular season games.

NOTE: THE ALLIANCE EXECUTIVE DECIDED THAT THE FOLLOWING TIME ALLOTMENTS WOULD BE REGULATED FOR TIE BREAKERS ONLY:

 

•     Game misconducts are worth (10) minutes

•     Misconducts are worth (10) minutes
     Match penalties are worth fifteen (15) minutes (*Game sheet will indicate 5 minutes)
     Gross misconducts are worth fifteen (15) minutes (*Game sheet will indicate 10 minutes)

 

.7 If the teams are still tied after 7.2.2, 7.2.3, 7.2.4.4, 7.2.4.5 and 7.2.4.6 have been applied, a coin toss shall determine the winner. In a three (3) team coin toss, the odd team gains the highest position.

 

.3   TIE IN SEMI FINAL AND CHAMPIONSHIP GAMES

 

AS PER HC PLAYING RULES if at the end of regulation time the score is tied, the teams shall take a two (2) minute rest at their benches and the following shall then apply:

 

.1   If the Referee feels it is necessary, they may order the ice to be cleaned at the end of the three (3) regulation periods.

.2   The teams shall not change ends.

 

.3   The puck shall be faced off at centre ice and the play shall continue with a ten (10) minute sudden victory overtime period.

 

.4   If the score is still tied after the sudden victory ten (10) minute period, the teams would take the normal between period break and return to play sudden victory periods, in accordance with the length for that particular division. TEAMS ARE TO CHANGE ENDS AT THE END OF EACH OVERTIME PERIOD.

 

.5   Any overtime period shall be considered part of the game and all unexpired penalties shall remain in force.

 

.6   If either team declines to play in the necessary overtime period or periods, the game shall be declared a loss for that team.

 

.7   The Championship Host Governing Committee shall have the prerogative to render a decision under any emergency situation.